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This article describes the weapons in Shattered Horizon. For information on combat and tactics see the gameplay section.
The Firepower Update to Shattered Horizon removed the multi-function rifle (RK41-v MPAC) and replaced it with 5 primary weapons (Assault Rifle, Submachine Gun, Shotgun, Railgun and the Machine Gun) and three secondary weapons (pistol, grenade pistol, and a mining pick for melee attacks).
Comparison of weapons characteristics Edit
|Weapon||Sight||Damage||Rate of fire||Accuracy||Movement Speed|
|Machine Gun||Red Dot/Reflex||Off||120||13/100||74/100||50/100||26/100||38||19||38|
|Pistol||Ironsights||Off||20||23/100||32/100||78/100||Determined by the primary weapon||50||18||50|
|RK41-v MPAC||Telescopic (4x)||N/A||60||N/A||N/A||N/A||N/A||N/A||N/A||N/A|
Grenade Pistol Edit
MMC engineers created an improved grenade pistol with a HUD integrated range finder and a magazine with greater capacity. It allows you to fire up to six grenades in any combination. Replaces the grenade launcher on the old assault rifle.
The Grenade Pistol holds six grenades which can be any of the following types.
The ICE grenade releases a fine cloud of ice crystals that block both sight and radar. This grenade can be used to provide cover, block lines of sight or disorient enemies caught in the cloud. You can see some effects through the ice cloud which betrays a players position, these effects include the EMP effect on a players suit and the jet flame from a players jetpack.
The EMP grenade disables an astronaut’s suit electronics. When a player is caught in an EMP blast their HUD crashes, taking away their radar and audio simulation. Their rocket pack also becomes less responsive, inhibiting movement until the suit’s OS reboots. You can avoid the effect of the EMP by going into Silent Running mode before the EMP hits you.
The MPR grenade’s blast pushes away astronauts and floating objects. Players can use the MPR grenade to dislodge enemies from cover, or protect themselves from attackers by knocking them back. With practice, you can hit yourself with an MPR grenade to launch yourself to very high speeds.
Blinds enemies and illuminates dark areas with burning light that has the same effect as looking into the Sun. Use it to disorient enemies or provide temporary cover.
Sends a radar pulse that reveals hidden enemies and shows their locations on your HUD. Use the PULSE grenade when approaching control points to reveal enemies hiding in cover.
Confuses enemy radar with false movement signals. The DECOY grenade emits light matching the player's team and steals your HUD marker.